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	<title>Phil's Site &#187; Lighting</title>
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	<link>http://www.philemerson.com</link>
	<description>My personal website! :)</description>
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		<title>Solving shadow problems with underlighting</title>
		<link>http://www.philemerson.com/software/blender3d/solving-shadow-problems-with-underlighting</link>
		<comments>http://www.philemerson.com/software/blender3d/solving-shadow-problems-with-underlighting#comments</comments>
		<pubDate>Sat, 09 May 2009 15:32:16 +0000</pubDate>
		<dc:creator>Phil</dc:creator>
				<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3D Projects]]></category>
		<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[experiments]]></category>

		<guid isPermaLink="false">http://www.philemerson.com/?p=308</guid>
		<description><![CDATA[The trouble with working with 3D graphics is that, in spite of all the advances in 3D rendering techniques, the calculations of light in a scene are mathematical approximations of how light works in the real world.
I was thinking about this when I was playing around with a standard lighting set up for a project [...]]]></description>
			<content:encoded><![CDATA[<p>The trouble with working with 3D graphics is that, in spite of all the advances in 3D rendering techniques, the calculations of light in a scene are mathematical approximations of how light works in the real world.</p>
<p><a href="http://www.philemerson.com/wp-content/uploads/withoutunderlighting.png" rel="lightbox[308]"><img class="alignright size-medium wp-image-309" title="Standard scene without underlighting" src="http://www.philemerson.com/wp-content/uploads/withoutunderlighting-300x225.png" alt="Standard scene without underlighting" width="210" height="158" /></a><a href="http://www.philemerson.com/wp-content/uploads/withunderlighting.png" rel="lightbox[308]"><img class="alignright size-medium wp-image-310" title="Shadow problem resolved by using underlighting" src="http://www.philemerson.com/wp-content/uploads/withunderlighting-300x225.png" alt="Shadow problem resolved by using underlighting" width="210" height="158" /></a>I was thinking about this when I was playing around with a standard lighting set up for a project that I&#8217;m working on in Blender. One example is how, in the real world, you rarely get truly black shadows beneath objects.</p>
<p>I quite often see 3D work that would look that little bit more realistic if this simple fact had been taken into account and steps taken to fix it.</p>
<p>In my standard scene setup (top-right) I have a sphere primitive placed on my studio object (just a smoothly curved floor to wall object). It&#8217;s lit by a lamp and a spotlight. The underside of the sphere is unnaturally dark.</p>
<p style="text-align: center;"><a href="http://www.philemerson.com/wp-content/uploads/underlighting.jpg" rel="lightbox[308]"><img class="size-full wp-image-307 aligncenter" title="Using underlighting to improve shadows" src="http://www.philemerson.com/wp-content/uploads/underlighting.jpg" alt="Using underlighting to improve shadows" width="448" height="168" /></a></p>
<p>By adding an area light beneath it at a low energy setting (bottom-right), the darkness can easily be corrected to make the scene look and feel more realistic.</p>
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