This page shows the WIP steps of the toilet that I’m modelling for my ‘real bathroom’ project.
I’m currently using Blender v2.48a as the modelling tool (mainly because that’s what I’m creating the bathroom in).
WIP Stage 1 : Modelling the top of the toilet
I began the toilet model by creating a plane mesh and then remoing three of the vertices, leaving just one single point.
I then extruded this horizontally to create the top line of the toilet. After selecting this line I then extruded the whole line down to form a plane in which the toilet form will fit. Doing it this way enabled me to ensure that the starting point for my toilet is the exact size of my sketches.
Using Ctrl-R enabled me to insert horizontal and vertical slices into the plane (2 vertical, 3 horizontal) that provided me with a number of points I can then grab and move around to form the basic shape of the toilet.
Before starting to grab the points I added a Subsurf modifier to the whole object so that as I changed the point positions I could see the curved form of the top of the toilet bowl start to emerge.
After moving the vertices and lines around to make the basic shape of the toilet bowl I then selected two of the faces in the middle of the plane and deleted them, creating the hole in the centre of the bowl.
That’s pretty much where I am in this screenshot.
Stage 2 : Extruding the top of the toilet downwards
After tweaking the vertices until I was happy with the shape of the hole I extruded the hole’s edges inwards twice to form a polygon that would be used for the inside rim of the toilet.
I then selected all the faces and extruded them downwards (-Z)Â to form the top of the toilet. After unselecting the ring between the bowl-rim and the outer wall of the toilet I then extruded downwards again to form the first part of the outer-wall of the bowl and also the inside rim.
Finally I unselected the faces on the base of the rim and then extruded the remaining faces downwards another 14cm. This will be the part of the bowl that tapers from the top to the column half-way down.
Stage 3 : Reshaping and further extrusion
As you can see in the image for stage 2 above, the bowl needed some reshaping if it was going to look like a toilet. I started pulling in the vertices at the base of the previous extrusion to give the bottom of the bowl a nice rounded curve.
Once the first extrusion was nicely curved I extruded the faces at the bottom of the object to form the vertical column. I then pulled out the edges at the front of the column section to make the transition between the bowl and the column a nice smooth curve.
The image to the top right is the object in edit mode (side view) and the image to the bottom right is the camera view of the object.
Stage 4 : Two more extrusions for the base
Initially I did one more vertical extrustion and then scaled the bottom faces along the X and Y axis to form the base of the toilet.
Unfortunately the subsurf modifier created two sharp a transition between the column and the ‘foot’ of the toilet.
To solve this problem I added another edge ring (Ctrl-R) and scaled the X and Y axis slightly to reduce the change between the column width and the base, creating a smoother curve between the two.